{“vs_code”:”/*MY_VERTEX_SHADER*/\n/* #version 330 core */\n varying vec2 vUv;\n void main() {\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n vUv = uv;\n}”,”fs_code”:”/*MY_FRAGMENT_SHADER*/\n/* #version 330 core */\n\nvarying vec2 vUv;\nvoid main() {\n vec4 finalColor = vec4(0.0,0.0,0.0,1.0);\n //Visualize pixel in x direction (left to right).\n finalColor=vec4(vUv.x,0.0,0.0,1.0);\n \n //Visualize pixel in y direction (top to bottom).\n //finalColor=vec4(0.0,vUv.y,0.0,1.0);\n \n //Visualize pixel in x & y direction\n //finalColor=vec4(vUv.x,vUv.y,0.0,1.0);\n \n gl_FragColor=finalColor;\n}\n”,”uniforms”:{“u_time”:{“type”:”f”,”value”:0,”editable”:false},”u_resolution”:{“type”:”v2″,”value”:{“x”:987,”y”:484},”editable”:false},”u_mouse”:{“type”:”v2″,”value”:{“x”:0.07094498994744174,”y”:0.24190577987797005},”editable”:false}},”description”:”Info about your shader.”,”threeJsSettings”:{“showFloor”:false,”ambientLight”:true,”directionalLight”:true,”selected3DObject”:”Plane”},”attributes”:{“isPublic”:true,”defaultIndex”:1,”categoryId”:-1}}
Tut Gradient 1
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